We pick up with the heroes having entered the bandit encampment, overwhelmed those they’d stumbled upon and having successfully staged an ambush of a party sent to get water from the cave to put out a fire they set.
After hoping to lure in more enemies for a separate death they realized that the enemy must have seen the arrows they used to set fire to the building. The bandits were waiting for them when they emerged.
Only the fear of an assault coming from the outside kept them from having organized against the party more effectively, but as the battle started it appeared the bandits might have the upper hand. Arrows launched indiscriminately damaged both sides even as more swordsmen advanced upon them. In desperation, Petruchi prayed for the sudden oncoming of a deep mist, which hid the party from their more numerous foes. Jessyca finally began clearing the enemies in front of her, and Aralynn summoned up a mighty hippogriff to challenge the bellowing Ogre the bandits had allied with. And the tide turned.
Eventually, beaten back, their allies dying, the bandits attempted to flee but few were successful as the gate was blocked by none other then the wolves they had met earlier, tearing into the bandits ranks from behind. One by one key bandits fell – the Priestess of Thieves, the ogres, the hellhound Fluffy, the man who appeared to be the leader. Finally their gnomish spellcaster broke free, using invisibility to escape where others failed. He was pursued by Brumal, faster, but punching at the air futilely. The final enemies escape seemed likely as the wizard used a spell to transform into a hawk.
And fell to the ground, pierced by an arrow from the druid Aralynn who had taken to the air on mystical wings.
The party explored the encampments remains, finding stashes of weapons and a building full to the brim with plundered goods. And, of all things, a wagon, despite no trails leading to this encampment from the main road.
It was not all of the reportedly stolen goods, but it was quite a find and recovery would begin in earnest once the party was able to get word to Averlae. More, they successfully translated the letters, which seemed to indicate some sort of wider conspiracy and named one Lord Fabraco as an instigator. Although the name meant nothing to them.
Also, upon exploring one building, the elvish senses of Aralynn were tingling and she found a secret door. The bandits had apparently built their storage building upon a base of ancient stonework at the site without fully investigating it. The sense of it was old and the party wanted to descend down the ancient stairs it revealed.